Dying Calorie-free ii has generally been received with favorable praise, with many extolling the improved parkour mechanics, not to mention the overall visuals. As i of the most anticipated open world zombie games of this generation, information technology's been a long await for fans of the original. Since beingness released just over a month agone, there has been some urgency in the community equally players encountered a game-breaking issue. Fortunately, Techland has been on the instance and a new update seems to fix information technology, besides every bit bring with it some boosted changes.

According to a postal service on the official Steam page, the latest patch for Dying Light 2, update one.2.0, fixes a lengthy list of bugs that have been present since information technology was launched. Most notably, it seems as though the "deathloop" glitch has finally been sorted, and the programmer has besides adjusted some of the gameplay mechanics, specifically making nighttimes a lot more challenging. On peak of that, there has been a host of other tweaks, such equally improving the outro sequences, making amendments to the UI, fixing some of the bug in co-op, and plenty more than.

Equally far as the most infamous glitch goes, the "deathloop" bug in Dying Lite 2 made it incommunicable for players to progress in-game. Co-ordinate to the patch notes, instances of this severe event, and all known cases of it, have been "eliminated." There was a patch rolled out a couple of weeks subsequently the game came out which was supposed to sort information technology out, simply patently it seems that more work was needed.

dyinglight 2

As well as this, the new update also made some improvements to the dark sections of the game. The notes say that the Howler'south senses has had its range increased, as well as its resistance to range weapons. Level iv chases are also now more difficult, and Volatiles emerge from hiding spots faster during a chase. While in that location is a mod that adds a nightmare mode to Dying Calorie-free ii, it seems this official update is likewise working to brand the experience more challenging for players.

Techland has also hinted at a New Game Plus mode, only that will be during a afterwards patch, if it becomes a matter at all. As information technology stands, version i.ii.0 brings with it a series of issues fixes, general tweaks, and some overall improvements to the game, and it will exist nice if fans tin finally play without encountering the dreaded "deathloop" issue.

The full patch notes are every bit follows:

Story Progression Fixes

  • All known cases with "Deathloops" eliminated.
  • Fixed blocks in multiple quests - Into The Nighttime, Assassination, Sophie in The Raid Quest, Hubert in The Only Fashion Out, Veronika, Nightrunners, The Lost Lite, Double Time.
  • Solved bug with safe zones (in-game clock stops, can't sleep).

Co-op Fixes

  • Stability issues fixed: crashes or blackness screens in certain situations
  • Numerous story progress blocks fixed
  • Fixed issues with accepting invites
  • Challenges issues stock-still: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
  • Stock-still co-op parties spawning in distant places
  • Improved/fixed replication of city open world activities: windmills, hanging cages, boodle chests, NPC rescue bug
  • Fixed enemies and players falling through the basis in certain situations
  • Several performance drops stock-still

Nightrunner Tools Fixes

  • Paraglider and Grappling Hook upgrades can be practical correctly for players that obtained them during cooperative sessions.
  • PK Crossbow advantage is correctly given to players in cooperative mode. This fix volition foreclose new cases from appearing.

Important Combat Improvements

  • Improved Biter beliefs during the solar day. The enemy latches onto the players more often which diversifies enemy encounters.
  • Functioning of blunt weapons improved to reflect the sense of weight.
  • Improved enemy reaction depending on the type of weapon - to better reflect the weight of the weapon.
  • Human opponents can now cake players' attacks during light hitting reaction time.
  • Lite hit reactions for human enemies accept been shortened.

New ragdoll's behaviors.

  • Opponents enter ragdolls more ofttimes.
  • Ragdoll works more naturally.
  • Ragdoll behaves differently depending on the used weapon type.
  • Advisable forces are practical when falling from a height and when hitting dissimilar parts of the body while maintaining the force given from the management of the blow.
  • When a ragdoll collides with its environment - the appropriate sound and FXs are played depending on the surface the torso falls on.
  • Improved spikes detection. The enemy is at present always stamped on the spikes subsequently a hit. Additionally spikes audio feedback is at present improved and new FXs were added (displayed based on the body's physical momentum).

Night Improvements and Remainder

  • Howler's senses range increased.
  • Increased the Howler resistance to range weapons.
  • The chase is triggered when a Howler is hit past a ranged weapon and is nevertheless alive.
  • Volatiles come out of hiding spots faster during the hunt.
  • Level 4 of the chase is now more than hard.

UI/UX Improvements

  • Survivor Sense now works correctly and can exist triggered without any cooldowns subsequently getting striking or performing specific parkour actions.
  • Improvements to the Options Carte information architecture incl. a dedicated Accessibility Tab.
  • Added feature to bear witness, hide or dynamically display Player Health Bar, Item Selector, and Time of Twenty-four hours Indicator.
  • The dynamic setting for Player Wellness Bar is the new default and hides the bar when the player is at 100% wellness.
  • The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing gainsay actions or using D-Pad.
  • The dynamic setting for the Time of Day Indicator is the new default setting. The Time of 24-hour interval Indicator becomes visible during day-night transitional periods.
  • All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
  • Visual Improvements to Player HP and Stamina confined. These elements are lighter and their colors are more neutral.
  • Visual Improvements to the enemies' opinion meter to more clearly signal its connexion to blunt weapons.

Improvements to the Final Boss Fight

  • Fixed an issue where the opponent does not react correctly to other players and does not change beliefs that might lead to several glitches during CO-OP play.
  • Alternating opponent behaviors in Stage 2 during CO-OP play.
  • Opponent performs area attacks more oft during CO-OP sessions.
  • Shortening the narrative scenes betwixt the phases in a dominate fight.
  • Boss fight pacing improvements.

Outro Improvements

  • Improvements of the game endings sequences. Boosted end-of-game scenes accept been added to better align gameplay and outro scenes.

Residue Tweaks

  • College Rank Bows are now more easily accessible at Merchants and in the world.
  • Banshees and Chargers are now more than easily spotted in the Infected hordes during the night.

Technical Improvements

  • Introduced loftier-performance preset that optimizes the displayed graphics which allows y'all to play Dying Light two on older computers and laptops.
  • PC DX12 enshroud-related improvements. The game at present works smoother upon the beginning launch.
  • AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
  • Improvements in outdoor lighting.
  • Improvements to lord's day shadows.
  • Improvements to spotlight shadows.
  • Improvements to Motion Blur - added intensity and distance blur customization.

Brutality Pack

  • Player hits with sharp weapons are now more precise and let Players to chop off body parts of opponents and cutting them in half more than easily (vertically and horizontally).
  • Reworked audio for enemy striking response - unlike sounds are played depending on the force of the hit and the damage the player deals.
  • Claret splats on the footing appear when Histrion hits the opponent.
  • If a player is close to the enemy during the attacks, the opponent's blood will splash on the screen.
  • Improved claret furnishings on enemy bodies after hits.
  • A dead enemy is at present interactive and reacts accurately to blows and injuries.
  • A new effect of bloodstains on the enemies' bodies later on hit.
  • New blood FXs accept been added.

…and numerous boosted bug fixes and quality improvements.

Dying Light 2 is available now on PC, PS4, PS5, Xbox One, and Xbox Series X.

More: Techland Has 'Actually Crazy' Ideas for a Dying Light two Version of The Following

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